Design MTG Flavor Bible: Khans of Tarkir Elizabeth Rice kicks off a new series investigating the world-building and flavor of Magic's many planes. First stop: Tarkir!
Cube The Game Night Cube — Designing Accessible Magic: The Gathering Sets That Are Fun for Everyone James Paterson discusses his design guidelines for making a “board game” cube, a unique play experience that prioritizes accessibility and flavor as much as it does gameplay.
Design Deadly Designs: Put a Ring On It Markus Leben applies bottom-up design against the Oblivion Ring bug, and comes up with some interesting new cards along the way.
Design UMA: 20 Interactions You Won't Want to Miss Lord Tupperware's take on our upcoming limited format. Some interactions you might not want to miss!
Design Deadly Designs: Guessing at Ravnica Allegiance Mechanics Markus Leben takes a look at potentially returning mechanics in Ravnica Allegiance, and dreams up some new mechanics for each of the five guilds.
Design Deadly Designs: Mean, Median, and Modal Markus Leben returns with a thorough examination of modal spells, even though ones you normally would not consider to be modal.
Cube Unified Cube Theory: Guilds of Ravnica Introducing Jordan Smith, new columnist covering the cube format. Today, he looks into Guilds of Ravnica.
Modern Deadly Designs: Modern Introducing Markus Leben as our monthly columnist looking at card design and Magic theory.